System Designer - 3 month contract

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🌍 Remote📍 London, England, United Kingdom📍 RemoteContract

About this role

We’re a games studio focused on building games that bring people together.

We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.

We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.

Role Overview

We’re looking to bring on a system designer for a 3 month contract, with potential to extend further depending on how things go.

We’re looking for an experienced designer who can join our team and instantly hit the ground running, owning the design and balancing of key systems in our co-op job simulator game.

You will be a key figure in shaping the player experience, refining the progression and game systems that underpin our moment to moment gameplay.

We’re looking to move fast so efficiency, clarity and trust all need to be high if we’re to hit our goals.

Key Responsibilities

  • Own the design and balancing of game & progression systems.
  • Work closely with programmers to review and iterate on these systems, working in Unity to playtest and adjust game balance.
  • Balance the game’s economy so players progress through our content at a steady pace and make interesting decisions around how to invest their resources.
  • Ensure the game’s systems and economy are balanced for player groups of different sizes so that all players have an engaging experience.
  • Participate in broader design discussions around the game, championing systems but valuing the player experience over perfect balance.
  • 5+ years game design experience
  • Experience designing and balancing economies and game systems
  • Comfortable working in a small, fast-moving team
  • Proficient with Unity, confident using source control
  • Passion for indie games, job simulators and ‘friendslop’ titles

Please note: This is a 3 month contract, remote-working position, open to anyone within the UK.

Frequently Asked Questions

Is the salary disclosed for the System Designer - 3 month contract position at Panic Stations?
The salary for this System Designer - 3 month contract role at Panic Stations is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Is the System Designer - 3 month contract job at Panic Stations remote?
Yes, this System Designer - 3 month contract position at Panic Stations is remote, with team members based in London, England, United Kingdom, Remote. You can work from home or anywhere in the supported regions.
Is the System Designer - 3 month contract role at Panic Stations full-time or part-time?
This is listed as a Contract position. It is posted as a System Designer - 3 month contract role at Panic Stations.
How do I apply for the System Designer - 3 month contract position at Panic Stations?
Click the "Apply Now" button on this page. You will be redirected to Panic Stations's official application portal hosted on workable where you can submit your application directly.
When was the System Designer - 3 month contract job at Panic Stations posted?
This System Designer - 3 month contract position at Panic Stations was posted on Oct 5, 2026. Apply as soon as possible — early applications are often reviewed first.
System Designer - 3 month contract
Panic Stations
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