Level Designer - 6 month contract

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🌍 Remote📍 London, England, United Kingdom📍 RemoteContract

About this role

We’re a games studio focused on building games that bring people together.

We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.

We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.

Role Overview

We’re looking to bring on a level designer for a 6 month contract, with potential to extend further depending on how things go.

We’re looking for an experienced designer who can join our team and instantly hit the ground running, owning the level creation process from start to finish to deliver a suite of co-op challenge rooms that comprise physics based puzzles and combat that drive players to be creative with their problem solving.

These puzzle rooms will all be fed into a proc gen system that builds a ‘dungeon’ for players to traverse through. Helping to deliver a high quality proc gen system would be part of your role.

We’re looking to move fast so efficiency, clarity and trust all need to be high if we’re to hit our goals.

Key Responsibilities

  • Deliver dozens of awesome challenge rooms to fill our game with content for launch - combining great design of puzzles, peril and combat scenarios.
    • This in effect means being able to crank out 1-2 ‘rooms’ a day with confidence. We want to move fast, try out ideas not over design our content.
  • Feed back & assist on a procedural ‘dungeon creation’ system that is capable of building environments of the correct complexity & scope.
  • Work with engineering teams to build the functionality needed for different room designs.
  • Ideating & implementing secrets, jokes & gimmicks that drive meme & viral potential within our players.

  • 3+ years game design experience
  • Shipped networked multiplayer titles
  • Comfortable working in a small, fast-moving team
  • Proficient with Unity & probuilder
  • Passion for indie games and ‘friendslop’ titles

Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.

Frequently Asked Questions

Is the salary disclosed for the Level Designer - 6 month contract position at Panic Stations?
The salary for this Level Designer - 6 month contract role at Panic Stations is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Is the Level Designer - 6 month contract job at Panic Stations remote?
Yes, this Level Designer - 6 month contract position at Panic Stations is remote, with team members based in London, England, United Kingdom, Remote. You can work from home or anywhere in the supported regions.
Is the Level Designer - 6 month contract role at Panic Stations full-time or part-time?
This is listed as a Contract position. It is posted as a Level Designer - 6 month contract role at Panic Stations.
How do I apply for the Level Designer - 6 month contract position at Panic Stations?
Click the "Apply Now" button on this page. You will be redirected to Panic Stations's official application portal hosted on workable where you can submit your application directly.
When was the Level Designer - 6 month contract job at Panic Stations posted?
This Level Designer - 6 month contract position at Panic Stations was posted on Sep 25, 2026. Apply as soon as possible — early applications are often reviewed first.
Level Designer - 6 month contract
Panic Stations
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