Unity Technical Artist, Event Pipeline
About this role
Help us ship new 3D immersive events and content to the VRChat community, reliably, efficiently, and with a high quality bar.
Join the VRChat team!
We’re building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves.
We’re looking for a Unity Technical Artist to support VRChat’s live ops events and content pipeline. This role sits at the intersection of art and engineering: you’ll be hands-on in Unity, you’ll write scripts/tools to make publishing more efficient, and you’ll help our events and content ship smoothly across platforms.
You’ll partner closely with artists, designers, and engineers, so creative work moves from “done” to “shipped” without surprises.
Frequently Asked Questions
Is the salary disclosed for the Unity Technical Artist, Event Pipeline position at vrchat?
Is the Unity Technical Artist, Event Pipeline job at vrchat remote?
Is the Unity Technical Artist, Event Pipeline role at vrchat full-time or part-time?
Which team or department does the Unity Technical Artist, Event Pipeline at vrchat belong to?
How do I apply for the Unity Technical Artist, Event Pipeline position at vrchat?
When was the Unity Technical Artist, Event Pipeline job at vrchat posted?
You'll be redirected to vrchat's official application page on Lever.