Software Engineer, Cinematic Tools

absurdventures· Game Development
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📍 Santa Monica💰 USD 130K–155K

About this role

Summary

We are seeking a highly experienced and collaborative Software Engineer to help drive the design, implementation, and support of tools for Absurd’s cinematic content pipeline.

As a Cinematics Pipeline Tools Engineer, you will be passionate about developing tools and systems that enable animators, audio engineers, and cinematic producers to create world-class cinematic content for our games.

Your mission will be to ensure a streamlined process for moving content from capture through a variety of production tools and ultimately into our games. You will work across a broad range of technologies and workflows, developing C# tools to automate audio and motion capture collection and processing; C# and Node.js tools to support studio operations such as scheduling and actor database management; tools for ingesting assets into Unreal Engine; C++ and Python tools for moving content to and from external applications such as Premiere, Maya, and Pro Tools; and C++ tools for working with cinematic content directly within Unreal Engine.

Core Responsibilities  

  • Work directly with leadership from Absurd’s production department to identify audio and motion capture toolchain requirements, and then build, test, and support those tools.
  • Support and guide work done by creative staff who use agentic coding as part of their regular workflows.
  • Interface with animators, audio engineers, cinematic producers to design, implement, and support tools for ingesting, authoring, and exporting cinematic content.
  • Participate in technical planning, task estimation, and milestone reviews.  
  • Work directly with studio production staff to provide troubleshooting and support during production shoots.

Core Qualifications  

  • 5+ years of professional game development experience with a focus on systems for cinematic content capture, management, and authoring
  • 2+ years of professional experience working in Unreal Engine, ideally with experience working with Unreal Sequencer, animation systems, and audio systems
  • 1+ year professional experience developing desktop applications in C# or similar language
  • Ability and desire to thrive in a fast-paced production environment
  • Superb written and verbal communication skills. You will be working with a wide range of studio staff with very different technical skillsets
  • Comfortable using AI coding agents and helping non-engineers use them
  • Comfortable working in both PC and Mac environments
  • Shipped at least one AAA title in an engineering role
  • A customer-centric mindset with excellent problem-solving and technical troubleshooting skills
  • Thirst to learn, experiment, and grow in a rapidly evolving technical environment

Plus if...  

  • Hands-on experience developing support tooling for Wwise, ProTools, Premiere, Da DaVinci Resolve, and/or Maya
  • Experience working with motion capture systems like Captury and Xsens
  • Experience working with narrative authoring systems like Articy 
  • Experience working with automation pipelines like Horde, TeamCity, or Jenkins

Description   

  • Full-time job with benefits.   
  • Role is on-site in Santa Monica, CA.   
  • Office is located near downtown Santa Monica – near metro and freeways.  

The base pay range for this position is $130,000 to $155,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity. 

 

Frequently Asked Questions

What is the salary for the Software Engineer, Cinematic Tools role at absurdventures?
The listed salary for this Software Engineer, Cinematic Tools position at absurdventures is USD 130K–155K. This is an full-time role.
Where is the Software Engineer, Cinematic Tools position at absurdventures located?
This Software Engineer, Cinematic Tools role at absurdventures is based in Santa Monica. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Which team or department does the Software Engineer, Cinematic Tools at absurdventures belong to?
This Software Engineer, Cinematic Tools position is part of the Game Development department at absurdventures. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Software Engineer, Cinematic Tools position at absurdventures?
Click the "Apply Now" button on this page. You will be redirected to absurdventures's official application portal hosted on greenhouse where you can submit your application directly.
When was the Software Engineer, Cinematic Tools job at absurdventures posted?
This Software Engineer, Cinematic Tools position at absurdventures was posted on Sep 10, 2026. Apply as soon as possible — early applications are often reviewed first.
Software Engineer, Cinematic Tools
absurdventures · 💰 USD 130K–155K
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