Principal Technical Material/Shader Artist

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About this role

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.

As a Principal Technical Material/Shader Artist, you will lead the quality, direction and technical standards of material and shader creation across all types of 3D artwork. Combining a strong artistic eye with deep technical expertise, you will create scalable material systems and workflows that deliver visually compelling content within the performance requirements of a real-time AAA production.

Key Duties Include

  • Define and champion the technical and artistic quality bar for materials and shaders.
  • Design, develop and maintain complex Unreal Engine Master Materials, shader systems and reusable material functions.
  • Create benchmark-quality PBR materials and work with Art Leadership, Artists, Technical Artists and Render Engineers to balance realism, flexibility and performance.
  • Establish scalable material pipelines, profile and optimise shader content, and support other artists through guidance and best practices.
  • Extensive senior or principal-level experience developing, implementing and optimising complex real-time materials and shaders in Unreal Engine.
  • Expert knowledge of Unreal Engine’s Material Editor, including Master Materials, material functions, parameterisation, layered materials and scalable shader architecture.
  • Deep understanding of real-time rendering, PBR workflows, lighting, texture authoring and shader performance.
  • Advanced proficiency with tools such as Substance Designer and Substance Painter, supported by a strong portfolio and the ability to provide technical direction to other artists.

Desirable

  • Experience with HLSL, custom shader code, procedural material techniques, scripting or automation.
  • Knowledge of photogrammetry, photography, scanning or physically accurate material capture.
  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support

Frequently Asked Questions

Is the salary disclosed for the Principal Technical Material/Shader Artist position at Lighthouse Games?
The salary for this Principal Technical Material/Shader Artist role at Lighthouse Games is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Principal Technical Material/Shader Artist position at Lighthouse Games located?
This Principal Technical Material/Shader Artist role at Lighthouse Games is based in Royal Leamington Spa, England, United Kingdom. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Principal Technical Material/Shader Artist role at Lighthouse Games full-time or part-time?
This is listed as a Full time position. It is posted as a Principal Technical Material/Shader Artist role in the Art department at Lighthouse Games.
Which team or department does the Principal Technical Material/Shader Artist at Lighthouse Games belong to?
This Principal Technical Material/Shader Artist position is part of the Art department at Lighthouse Games. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Principal Technical Material/Shader Artist position at Lighthouse Games?
Click the "Apply Now" button on this page. You will be redirected to Lighthouse Games's official application portal hosted on workable where you can submit your application directly.
When was the Principal Technical Material/Shader Artist job at Lighthouse Games posted?
This Principal Technical Material/Shader Artist position at Lighthouse Games was posted on Sep 4, 2026. Apply as soon as possible — early applications are often reviewed first.
Principal Technical Material/Shader Artist
Lighthouse Games
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