Lead Unity SDK Engineer

LoopMe· Engineering
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🌍 Remote📍 Remote📍 United StatesFull time

About this role

Lead Unity SDK Engineer

About LoopMe

LoopMe is an AI company solving one of advertising’s hardest problems: making brand advertising actually measurable — and making it perform. Our platform runs patented machine learning models across billions of consumer signals in real time, optimising campaigns toward outcomes like purchase intent, brand lift, and foot traffic rather than proxy metrics like clicks. The result is 2–5x better performance than industry benchmarks, at scale.

We operate a high-load programmatic infrastructure — processing millions of ad requests per second with sub-200ms response times globally. This isn’t a layer on top of someone else’s stack; it’s built from the ground up, in-house, by the team you’d be joining. Founded in 2012 and headquartered in London, we now have 400+ people across 19 cities and have sustained 40% revenue CAGR since 2018. The engineering problems here are real, the ownership is genuine, and the scale is significant.

The opportunity

You’ll own the entire Unity product surface at LoopMe — the SDK layer that bridges our native iOS and Android products into the Unity ecosystem for game and app developers. You’ll have full architectural autonomy over how our Unity packages are designed, tested, and shipped, working closely with our iOS, Android, and QE teams to keep native and Unity experiences in lockstep. This role reports to the VP Engineering, SDK

What you’ll do

  • Own and operate the entire Unity product surface, with full architectural autonomy and per-platform customisation.
  • Build and manage open source publishing for LoopMe’s Unity packages, applying licensing best practices.
  • Establish and run CI/CD pipelines for the Unity product surface.
  • Drive parity between native iOS and Android platforms through proactive cross-team collaboration.
  • Build generic, reusable tooling that Unity packages across the SDK portfolio can share.
  • Develop and maintain LoopMe’s Unity validator app.
  • Manage Unity license administration across the SDK organisation.
  • Partner with QE on cross-platform testing and support integration partners with clear SDK documentation.

What you’ll bring

Essential:

  • Experience across cross-platform mobile and SDK development — iOS, Android, and Unity — including dependency resolution and wrapping native code and binaries inside Unity.
  • Strong architectural background in modular Unity SDK design: dependency injection, bridging native iOS/Android SDKs into Unity through C/C++, and building Unity Editor tooling.
  • Proficiency in C#, Kotlin, Swift, and Objective-C++.
  • A track record publishing and maintaining open source software, with working knowledge of licensing and distribution through NPM, NuGet, and Unity Package Manager.
  • Working knowledge of privacy and consent frameworks used in ad tech — GDPR, CCPA, TCF, GPP, COPPA, CMPs, and App Tracking Transparency.

Nice to have:

  • Familiarity with ad tech industry practices and client-server architecture patterns.
  • Experience with CI/CD and build tooling such as GitHub Actions, Fastlane, Gradle, or Bazel.
  • Comfort using agentic coding assistants, such as Claude Code, as part of a development workflow.
  • Experience with mobile test automation tools such as Maestro, BrowserStack, or TestRail.

What we offer

Remote working

· Self-managed vacation (no maximum)

· 1 month work-from-anywhere

· Healthcare

· 401k

· Summer Fridays

· LoopMe Gives Back

· Learning & development support

#LI-JL1

To apply

LoopMe does not accept speculative agency submissions. To apply, please use the button below.

Frequently Asked Questions

Is the salary disclosed for the Lead Unity SDK Engineer position at LoopMe?
The salary for this Lead Unity SDK Engineer role at LoopMe is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Is the Lead Unity SDK Engineer job at LoopMe remote?
Yes, this Lead Unity SDK Engineer position at LoopMe is remote, with team members based in Remote, United States. You can work from home or anywhere in the supported regions.
Is the Lead Unity SDK Engineer role at LoopMe full-time or part-time?
This is listed as a Full time position. It is posted as a Lead Unity SDK Engineer role in the Engineering department at LoopMe.
Which team or department does the Lead Unity SDK Engineer at LoopMe belong to?
This Lead Unity SDK Engineer position is part of the Engineering department at LoopMe. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Lead Unity SDK Engineer position at LoopMe?
Click the "Apply Now" button on this page. You will be redirected to LoopMe's official application portal hosted on workable where you can submit your application directly.
When was the Lead Unity SDK Engineer job at LoopMe posted?
This Lead Unity SDK Engineer position at LoopMe was posted on Sep 24, 2026. Apply as soon as possible — early applications are often reviewed first.
Lead Unity SDK Engineer
LoopMe
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You'll be redirected to LoopMe's official application page on workable.