Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x)

zeissgroup· Carl Zeiss AG
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📍 OberkochenFull time

About this role

Shape the Future of Digital Twin Technology at ZEISS

At ZEISS Corporate Research, we explore breakthrough technologies that shape future generations of ZEISS products. We are looking for motivated students who are passionate about computer graphics, GPU programming, visual computing, and digital twins to contribute to the development of an in-house physically based rendering platform. You will work on realistic rendering and physics-based simulation technologies that enable highly interactive visual digital twins for future ZEISS applications.

Your Role

As part of our research team, you will contribute to the development of state-of-the-art rendering and simulation technologies.

  • Developing and extending GPU-accelerated rendering features using Vulkan

  • Implementing physically based rendering (PBR) and material models

  • Designing and optimizing shader pipelines using Slang and modern graphics APIs

  • Investigating advanced rendering techniques such as ray tracing, global illumination, and real-time lighting

  • Developing prototypes and demonstrators for visual digital twin applications

  • Running experiments, benchmarking performance, and evaluating rendering quality

  • Collaborating closely with researchers and engineers to integrate new technologies into ongoing projects

  • Presenting your work and contributing to technology evaluations

What We Offer

  • Work on cutting-edge rendering and digital twin technologies

  • Mentorship by experienced researchers and PhD-level experts

  • Opportunity to influence future ZEISS products and technology roadmaps

  • Access to modern graphics hardware and research environments

  • Possibility to continue as a working student for up to two years and/or write your bachelor or master thesis

  • Flexible working arrangements with a mix of remote and on-site work

Your Profile

  • Enrolled in Computer Science, Visual Computing, Computer Graphics, Computational Engineering, Physics, or a related field

  • Strong programming skills in C++ and software engineering fundamentals

  • Solid understanding of computer graphics concepts such as rendering pipelines, shaders, lighting, materials, or GPU programming

  • Interest in real-time rendering, physically based rendering, ray tracing, digital twins, simulation, or graphics systems

  • Experience with Vulkan, Slang, or CUDA or related technologies is beneficial

  • Experience with neural rendering techniques such as Gaussian splatting is beneficial

  • Ability to work independently and collaboratively in interdisciplinary teams

  • Good English communication skills

Nice to Have

  • Personal rendering projects

  • Graphics-related coursework

  • Open-source contributions

  • GitHub portfolio or demo projects

Students who have built their own rendering engine, game engine components, GPU applications, shaders, or graphics research prototypes are especially encouraged to apply.

Sounds exciting? Then become part of #teamZEISS and help us shape the future! Please provide your complete application documents (CV, transcript of records). 

Your ZEISS Recruiting Team:

Selina Safradin

Frequently Asked Questions

Is the salary disclosed for the Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x) position at zeissgroup?
The salary for this Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x) role at zeissgroup is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x) position at zeissgroup located?
This Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x) role at zeissgroup is based in Oberkochen. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x) role at zeissgroup full-time or part-time?
This is listed as a Full time position. It is posted as a Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x) role in the Carl Zeiss AG department at zeissgroup.
Which team or department does the Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x) at zeissgroup belong to?
This Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x) position is part of the Carl Zeiss AG department at zeissgroup. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x) position at zeissgroup?
Click the "Apply Now" button on this page. You will be redirected to zeissgroup's official application portal hosted on workday where you can submit your application directly.
When was the Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x) job at zeissgroup posted?
This Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x) position at zeissgroup was posted on Jul 6, 2026. Apply as soon as possible — early applications are often reviewed first.
Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x)
zeissgroup
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You'll be redirected to zeissgroup's official application page on Workday.