Head of Product (Game)

amanotes· Product
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📍 Ho Chi Minh City, VietnamFull time

About this role

Key objectives

    Amanotes Game COE (Center of Excellence) is the craft engine of Amanotes' Games Division. It gathers >30 specialists across five teams — Game Design, Art, Music, QC, and Game Solutions — serving every game unit from New Games to LiveOps. As Head of Product, you own this COE end to end: its strategy, its people, and its output quality. Your mission is to turn five specialist teams into one production system that raises the craft bar of every Amanotes title, while scaling AI-powered tooling so games ship faster and better.

What you will do

  • Define the COE strategy, operating model, and capability roadmap aligned with the Games Division strategy

  • Lead five team leads and 32 specialists across Game Design, Art, Music, QC, and Game Solutions

  • Allocate COE capacity across New Games and LiveOps demand, with clear service commitments

  • Own the craft quality bar for game design, art, and music across the whole game portfolio

  • Direct the QC function for both LiveOps and New Games to safeguard every release

  • Drive the Game Solutions roadmap and production tooling

  • Build the COE talent pipeline through hiring, coaching, performance management, and succession planning for team leads

  • Report COE performance, capability progress, and resourcing plans to the Game Director

Qualifications

     

  • Bachelor's degree in Game Design, Computer Science, Business, or a related field

  • Have 8+ years in mobile games, including 3+ years leading multi-discipline production or product teams

  • Master the F2P mobile production pipeline across design, art, audio, and quality assurance

  • Proven record of building shared-service or platform teams that serve multiple game units

  • Practical experience applying generative AI to game content production at scale

  • Soft skills

  • Influence senior stakeholders and align teams across divisions

  • Coach and grow experienced team leads

  • Communicate decisions clearly, backed by data

Nice to have

  • Experienced in music or casual mobile games

  • Familiar with studio management or external development (outsourcing) operations

Benefits

    At Amanotes, you will be enjoying the dynamic working environment with unique music culture many benefits as below:
      • Competitive salary upon experience
      • 13th month salary
      • Annual Performance Bonus/ESOP (Employee Stock Options Plan) for people managers.
      • Flexible working time. 
      • Personal learning and well-being budget
      • Team-building budget
      • Lunch and parking allowance
      • Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...).
      • Engaging music events: Music Night, Amasing Night, Music schools…
      • Employee Assistance Program to support mental health & well-being. 
      • Minimum 12 days of paid annual leave, plus 10 days of paid sick leave.
      • 12 days working from home per year.
Consent Notice for Personal Data Processing
- By applying to any position at Amanotes, you acknowledge and agree that your personal data will be collected and processed for recruitment-related purposes. Please read the “Consent Notice for Personal Data Processing” carefully before submitting your application.
- Thank you for your interest in joining Amanotes.

About Amanotes

We are Amanotes – a dynamic music game company that’s using cutting-edge technology to transform how people experience music.

Since 2014, we’ve led the global simple music game market with over 3.5 billion downloads across 190+ countries, including chart-topping titles like Magic Tiles 3, Tiles Hop, Dancing Road, and Duet Cats.

As the #1 Music Game Publisher worldwide and the #1 App Publisher from Southeast Asia by downloads, our ambition is clear: to create iconic, hybrid-casual music games that people love and play for years.

What truly sets Amanotes apart is not just what we build — it’s how we grow and who we grow with:

🎓 We invest in your growth through learning budgets, coaching, and stretch opportunities.

🎶 We embrace a creative and dynamic culture, where everyone can play, share, and thrive.

🧘 We believe in work-life harmony — your rhythm matters here.

🏆 We recognize and reward impact, with competitive benefits and clear development paths.

Come join our music-filled workplace, where innovation meets rhythm — and let’s create a magical music experience together.

Amanotes – Where Everyone Can Music.

How To Apply?

Click the button or contact us at talents@amanotes.com.

Frequently Asked Questions

Is the salary disclosed for the Head of Product (Game) position at amanotes?
The salary for this Head of Product (Game) role at amanotes is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Head of Product (Game) position at amanotes located?
This Head of Product (Game) role at amanotes is based in Ho Chi Minh City, Vietnam. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Head of Product (Game) role at amanotes full-time or part-time?
This is listed as a Full time position. It is posted as a Head of Product (Game) role in the Product department at amanotes.
Which team or department does the Head of Product (Game) at amanotes belong to?
This Head of Product (Game) position is part of the Product department at amanotes. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Head of Product (Game) position at amanotes?
Click the "Apply Now" button on this page. You will be redirected to amanotes's official application portal hosted on lever where you can submit your application directly.
When was the Head of Product (Game) job at amanotes posted?
This Head of Product (Game) position at amanotes was posted on Aug 1, 2026. Apply as soon as possible — early applications are often reviewed first.
Head of Product (Game)
amanotes
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