Generalist Artist

ZeptoLabยท Art
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๐ŸŒ Remote๐Ÿ“ Portugal๐Ÿ“ TELECOMMUTEFull time

About this role

At ZeptoLab, we're looking for a Senior Generalist Artist to join our team, working across our established titles and new game projects.

This is a hands-on role for a versatile artist who is equally comfortable working across 3D and 2D, implementing their work in Unity, and shaping the visual direction of a game.ย 

What you'll do

  • Create, iterate and implement 2D/3D/UI assets, animations and VFX in Unity for mobile games.
  • Help establish and maintain the visual style of new game concepts.
  • Work closely with Game Designers and Developers from early prototypes through production.
  • Turn gameplay ideas and design requirements into clear and effective visual solutions.
  • Iterate rapidly based on gameplay feedback, performance requirements and player needs.
  • Contribute your own visual ideas and proactively suggest solutions.
  • Estimate, prioritise and plan your work to support fast-paced prototyping and production.

What we're looking for

  • Strong experience in both 3D and 2D game art.
  • Hands-on experience implementing art assets in Unity.
  • Good understanding of mobile optimization and performance considerations.
  • Strong understanding of composition, readability and visual hierarchy.
  • Experience working on mobile games; Hybrid Casual, Casual or Hypercasual experience would be a plus.
  • Experience with AI tools in the creative workflow or a strong willingness to explore and adopt new AI tools.
  • Experience taking games or game features from prototype to production; shipped games would be a plus.
  • A strong hands-on approach โ€” you enjoy creating and iterating yourself, rather than focusing only on art direction or management.
  • Ability to work independently, take ownership and make decisions in an environment with a high degree of autonomy.
  • A fast iteration and prototyping mindset.

Why this role is interesting

  • A highly hands-on and creative role with a lot of freedom, ownership and autonomy.
  • The chance to work across 3D, 2D and Unity rather than being limited to one area of art.
  • The opportunity to work on new game concepts from the very early prototype stage and see how they evolve based on gameplay and player feedback.

As part of the recruitment process, we will need to process your personal data in order to review your application and communicate with you. You can find more information about how we handle your data in our Recruitment Privacy Notice at https://zeptolab.com/recruitment-privacy-notice.

Frequently Asked Questions

Is the salary disclosed for the Generalist Artist position at ZeptoLab?
The salary for this Generalist Artist role at ZeptoLab is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Is the Generalist Artist job at ZeptoLab remote?
Yes, this Generalist Artist position at ZeptoLab is remote, with team members based in Portugal, TELECOMMUTE. You can work from home or anywhere in the supported regions.
Is the Generalist Artist role at ZeptoLab full-time or part-time?
This is listed as a Full time position. It is posted as a Generalist Artist role in the Art department at ZeptoLab.
Which team or department does the Generalist Artist at ZeptoLab belong to?
This Generalist Artist position is part of the Art department at ZeptoLab. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Generalist Artist position at ZeptoLab?
Click the "Apply Now" button on this page. You will be redirected to ZeptoLab's official application portal hosted on workable where you can submit your application directly.
When was the Generalist Artist job at ZeptoLab posted?
This Generalist Artist position at ZeptoLab was posted on Aug 13, 2026. Apply as soon as possible โ€” early applications are often reviewed first.
Generalist Artist
ZeptoLab
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