Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

mozilla· Firefox
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🌍 Remote📍 Remote Canada

About this role

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges:

Canada Tier 1 Locations
$145,800—$186,172 CAD
Canada Tier 2 Locations
$131,400—$154,600 CAD

Frequently Asked Questions

Is the salary disclosed for the Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) position at mozilla?
The salary for this Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) role at mozilla is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Is the Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) job at mozilla remote?
Yes, this Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) position at mozilla is remote, with team members based in Remote Canada. You can work from home or anywhere in the supported regions.
Which team or department does the Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) at mozilla belong to?
This Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) position is part of the Firefox department at mozilla. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) position at mozilla?
Click the "Apply Now" button on this page. You will be redirected to mozilla's official application portal hosted on greenhouse where you can submit your application directly.
When was the Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) job at mozilla posted?
This Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) position at mozilla was posted on Sep 22, 2026. Apply as soon as possible — early applications are often reviewed first.
Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
mozilla
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