Combat Designer | Concepteur de combats

larian· Combat
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📍 QuebecFull time

About this role

(Version française ci-dessous) Combat Designer   With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Combat Designer to join the team and help us in crafting the high calibre games our fans have come to expect.   Responsibilities Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core Follow up on asset requests with other departments (Art, Narrative, Scripting...) to ensure production is aligned Learn & master our tools; report bugs & UX issues; be a vector for improvement Be a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics & game rules Proactively flag & follow up on any issue impacting the overall combat experience Understand and become an advocate for the player's motivations & expectations Keep up with the industry's state of the art   Requirements  3 years experience in a design position with a solid understanding on how combat encounters work Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc. At least one shipped title, from pre-production to a finished product Proficiency in written communication & a track record of effectively conveying design through clear documentation Excellent verbal communication skills with experience guiding collaboration across diverse disciplines Initiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlines   Nice to haves Someone with the additional skills /competences they would be a very strong fit and will add extra value!) A passion for deep combat mechanics & imaginary worlds in general Programming skills in C, C++, Lua or C# An obsessive eye for detail What we offer An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encouraged A managerial team consisting of highly experienced game developers at the top of their fields Sharing hobbies and passions with like-minded colleagues Inclusive environment with many activities organized by the studios or the employees Commitment to making the best game possible for the fans, including listening to community feedback. * Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian. ------------------------------------------ Concepteur de combats Responsabilités  Créer des affrontements tactiques et engageants pour nos jeux, chacun offrant un défi novateur et mémorable, et en porter la responsabilité Faire le suivi des requêtes de ressources auprès des autres départements (art, narration, script, etc.) pour s’assurer que la production est harmonisée Apprendre à maîtriser nos outils, signaler les bogues et les problèmes d’expérience utilisateur; être à l’initiative d’améliorations Avoir une excellente connaissance des affrontements présents dans le jeu, suivre de manière proactive les changements dans les mécaniques et les règles du jeu afin de rester à jour Signaler de manière proactive et effectuer le suivi de tout problème ayant une incidence sur l’expérience globale en combat Comprendre les motivations et les attentes des joueurs, et en être le garant. S’informer constamment sur l'évolution des standards de l’industrie Profil recherché Trois ans d’expérience à un poste de conception, avec une bonne compréhension des enjeux typiques d'un système de combat Expérience significative de création à l’aide d’outils tels qu’Unreal Editor, Unity, etc. Au moins un titre lancé commercialement, de la préproduction au produit fini Aptitude à communiquer à l’écrit et un historique vérifiable de bonne communication, via une documentation claire Excellentes capacités de communication à l’oral et expérience de gestion de collaboration dans diverses disciplines Capacité à prendre des initiatives, à avoir l’esprit d’équipe, à démontrer ses compétences de résolution de problème; capacité avérée à s’autogérer et à respecter les échéances.

Frequently Asked Questions

Is the salary disclosed for the Combat Designer | Concepteur de combats position at larian?
The salary for this Combat Designer | Concepteur de combats role at larian is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the Combat Designer | Concepteur de combats position at larian located?
This Combat Designer | Concepteur de combats role at larian is based in Quebec. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the Combat Designer | Concepteur de combats role at larian full-time or part-time?
This is listed as a Full time position. It is posted as a Combat Designer | Concepteur de combats role in the Combat department at larian.
Which team or department does the Combat Designer | Concepteur de combats at larian belong to?
This Combat Designer | Concepteur de combats position is part of the Combat department at larian. See the full job description for more information about the team structure and responsibilities.
How do I apply for the Combat Designer | Concepteur de combats position at larian?
Click the "Apply Now" button on this page. You will be redirected to larian's official application portal hosted on lever where you can submit your application directly.
When was the Combat Designer | Concepteur de combats job at larian posted?
This Combat Designer | Concepteur de combats position at larian was posted on Jul 28, 2026. Apply as soon as possible — early applications are often reviewed first.
Combat Designer | Concepteur de combats
larian
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