AR Game Designer — Mobile & WebAR

fs-studio· Design
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🌍 Remote📍 Remote📍 Remote, FloridaFullTime

About this role

About the Project

We are developing an augmented reality entertainment experience that transforms physical family-friendly, Horror-themed tombstones into interactive monster encounters.

The product combines physical retail merchandise with two levels of digital experience:

Phase One — WebAR: A frictionless 10–15 second cinematic experience triggered by scanning a QR code. The monster appears to emerge directly from the physical tombstone.

Phase Two — Mobile Game: A native iOS and Android experience where players confront monsters in their own environment using a supernatural “Van Helsing-inspired” weapon system, capture them, and return them to their graves.

We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions.

What You'll Do

  • Define the core gameplay loop for short-form AR monster encounters.

  • Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone.

  • Develop the interaction between the player, monster, environment, and virtual weapon.

  • Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.

  • Determine how each monster (3) behaves during encounters and where character-specific mechanics add meaningful value.

  • Design encounters that are immediately understandable and satisfying within approximately 15–30 seconds while supporting longer play sessions.

  • Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems.

  • Explore how leaderboard and competitive mechanics can extend engagement.

  • Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap.

  • Design onboarding that requires minimal instruction and gets users into the experience quickly.

  • Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.

  • Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.

  • Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback.

  • Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.

What We're Looking For

  • Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.

  • Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.

  • Strong understanding of short-form gameplay loops and immediate player feedback.

  • Ability to translate a broad creative idea into clearly defined mechanics, rules, states, and interactions.

  • Strong understanding of player motivation, progression, reward, difficulty, and replayability.

  • Experience designing gameplay around physical movement, camera-based interaction, or spatial environments.

  • Ability to communicate mechanics clearly through design documentation, diagrams, prototypes, and direct collaboration with developers.

  • Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined.

  • A portfolio of work is mandatory.

Nice to Have

  • Hands-on Unity experience.

  • Experience with AR Foundation, ARKit, ARCore, 8th Wall, or comparable AR platforms.

  • Experience designing combat, capture, projectile, aiming, or physics-based mechanics.

  • Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles.

  • Familiarity with multiplayer and leaderboard systems.

  • Experience designing family-friendly horror entertainment.

The Design Challenge

The gameplay should be family friendly and simple enough to understand immediately but satisfying enough that players want to do it again.

This is not intended to become a complicated combat game. The “magic” comes from seeing a physical object come alive, confronting the creature in your own environment, and having an interaction that feels responsive, theatrical, and fun.

The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should feel like one experience and not separate features.

Frequently Asked Questions

Is the salary disclosed for the AR Game Designer — Mobile & WebAR position at fs-studio?
The salary for this AR Game Designer — Mobile & WebAR role at fs-studio is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Is the AR Game Designer — Mobile & WebAR job at fs-studio remote?
Yes, this AR Game Designer — Mobile & WebAR position at fs-studio is remote, with team members based in Remote, Remote, Florida. You can work from home or anywhere in the supported regions.
Is the AR Game Designer — Mobile & WebAR role at fs-studio full-time or part-time?
This is listed as a FullTime position. It is posted as a AR Game Designer — Mobile & WebAR role in the Design department at fs-studio.
Which team or department does the AR Game Designer — Mobile & WebAR at fs-studio belong to?
This AR Game Designer — Mobile & WebAR position is part of the Design department at fs-studio. See the full job description for more information about the team structure and responsibilities.
How do I apply for the AR Game Designer — Mobile & WebAR position at fs-studio?
Click the "Apply Now" button on this page. You will be redirected to fs-studio's official application portal hosted on ashby where you can submit your application directly.
When was the AR Game Designer — Mobile & WebAR job at fs-studio posted?
This AR Game Designer — Mobile & WebAR position at fs-studio was posted on Aug 13, 2026. Apply as soon as possible — early applications are often reviewed first.
AR Game Designer — Mobile & WebAR
fs-studio
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