About this role
About the Role *We are seeking a talented and experienced Senior 3D Artist to create high-quality game-ready assets while helping drive visual excellence across projects. *The ideal candidate possesses strong expertise in modeling, texturing, optimization, and asset creation for real-time game environments. *This role requires close collaboration with Art Directors, Designers, Technical Artists, and Production teams to ensure assets meet artistic, technical, and performance requirements. *The Senior 3D Artist will play a key role in maintaining quality standards, mentoring junior artists, and contributing to the continuous improvement of art pipelines and workflows. Key Responsibilities Asset Creation & Production • Create high-quality 3D assets including environments, props, architecture, vehicles, and hard-surface models for games. • Develop game-ready assets from concept art, references, or design specifications. • Produce optimized models, UVs, textures, materials, and LODs suitable for real-time engines. • Ensure assets maintain visual consistency with the project's artistic direction. • Create modular assets and reusable content to support efficient world-building. Quality & Artistic Excellence • Maintain high visual quality standards across all assigned assets. • Conduct self-reviews and participate in peer reviews to ensure consistency and polish. • Collaborate with Art Directors to achieve the desired artistic vision. • Identify and resolve visual and technical issues during production. Technical Execution • Optimize assets for memory, performance, and platform-specific requirements. • Work closely with Technical Artists to ensure proper integration into game engines. • Follow established pipelines, naming conventions, and asset management standards. • Troubleshoot technical issues related to geometry, materials, shaders, and engine implementation. Collaboration & Mentorship • Collaborate with Concept Artists, Animators, VFX Artists, Designers, and Engineers throughout development. • Support and mentor junior and mid-level artists through feedback and knowledge sharing. • Assist in establishing best practices and improving production workflows. • Participate in art reviews, sprint planning, and milestone evaluations. Required Qualifications • 5–8+ years of professional experience in game development, visualization, or interactive media. • Strong portfolio demonstrating high-quality 3D art for games or real-time applications. • Expert knowledge of 3D modeling, texturing, and asset optimization. • Strong understanding of form, proportion, composition, color, and material definition. • Experience creating assets for Unity, Unreal Engine, or other real-time engines. • Proficiency in PBR workflows and modern game art pipelines. • Strong problem-solving and communication skills. • Ability to work independently while contributing effectively within a team environment. Preferred Qualifications • Experience working on shipped AAA, AA, or successful live-service titles. • Knowledge of environment art, world-building, and level art workflows. • Experience with photogrammetry, procedural workflows, or scan-based pipelines. • Familiarity with technical art concepts, shaders, and optimization techniques. • Experience working with globally distributed teams. • Understanding of art outsourcing and asset review processes. Technical Skills Core Software • Autodesk Maya, 3ds Max, or Blender • ZBrush • Substance Painter • Substance Designer (preferred) • Adobe Photoshop Game Engines • Unity • Unreal Engine Additional Tools (Preferred) • Houdini • Marmoset Toolbag • RizomUV • Marvelous Designer • SpeedTree Core Competencies • Hard Surface Modeling • Environment Art • Prop Creation • UV Mapping • Baking & Optimization • PBR Texturing • Material Creation • Asset Integration • Performance Optimization Leadership & Professional Competencies • Strong ownership and accountability. • Excellent attention to detail. • Ability to mentor and guide junior artists. • Effective collaboration across disciplines. • Strong time management and prioritization skills. • Commitment to quality and continuous improvement. Success Metrics • Delivery of high-quality assets on schedule. • Consistent adherence to artistic and technical standards. • Efficient asset optimization and engine integration. • Positive contribution to team growth and knowledge sharing. • Successful support of project milestones and production goals.
Frequently Asked Questions
Is the salary disclosed for the 3D Artist position at indiumsoft?
The salary for this 3D Artist role at indiumsoft is not publicly listed. Click "Apply Now" to learn more about the compensation package on their official careers page.
Where is the 3D Artist position at indiumsoft located?
This 3D Artist role at indiumsoft is based in Bangalore North, Karnataka, India. The position is listed as on-site or hybrid. Check the full job description or apply directly to confirm the work arrangement.
Is the 3D Artist role at indiumsoft full-time or part-time?
This is listed as a On Contract position. It is posted as a 3D Artist role at indiumsoft.
How do I apply for the 3D Artist position at indiumsoft?
Click the "Apply Now" button on this page. You will be redirected to indiumsoft's official application portal hosted on zohorecruit where you can submit your application directly.
When was the 3D Artist job at indiumsoft posted?
This 3D Artist position at indiumsoft was posted on Jun 8, 2026. Apply as soon as possible — early applications are often reviewed first.