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Oculus Inc.

Architecture, Engineering & Design

Founded: 1994
Headquarters: 1 S Memorial Dr Ste 1500, St
Overview
Location
Missouri, United States
Headquarter
1 S Memorial Dr Ste 1500, St
Contact Number
(314) 367-6100
No of Employees
293 Employees
Industry
Architecture, Engineering & Design
Contact Email
Company Type
Private Company
Founded
1994
CEO
Tom Weatherby
Codes
SIC Code 73,738 | NAICS Code 54,541
Annual Revenue
$21.7 Million
Total Funding
<$5M
Recent Funding Amount
<$5M
No of Funding Rounds
2
Social Handles

Company Overview

Founded in 1994 and headquartered in St. Louis, Missouri, Oculus Inc. is a full spectrum architectural, interior design and facilities planning firm. Oculus provides business-based solutions to clients through a real exchange of information, values, and priorities.

Employees by Level

C-Level

5

VP-Level

1

Director

12

Manager

29

Non-Manager

52

Top Contacts

105

Top C-suite Members of Company

Connect with key decision-makers at Oculus Inc.. View contact details of C-suite executives and leadership team.

NameTitleContact
Tom WeatherbyPresident & Chief Executive Officert****[email protected]
Lisa Bell-ReimPresidentl****[email protected]
Rob ForneyDirector-Healthcare and Governmentr****[email protected]
Paul JohnstonDirector, Office (Dallas)p****[email protected]
Tom WeatherbyPresident & Chief Executive Officert****[email protected]
Lisa Bell-ReimPresidentl****[email protected]
Ronald KeeWarehouse Assistant & Managerr****[email protected]
Joy SteenService Managerj****[email protected]

Employees Contact

Are you Seeking to connect with decision-makers? Acquire their contact info, including emails and phone numbers, from credible sources like LinkedIn or trusted websites.

NamePositionPhoneEmailProfile
Colum Slevin
General Manager
******5280[email protected]
Jon Malkemus
Creative
******2070[email protected]
Eliza Kern
Communications
*******6239[email protected]
Philipp Hoffmann
Groã Raum Seattle Und Umgebung
******2070[email protected]
Debbie Rosenbaum
Counsel
*******3322[email protected]
Desiree Harris
Brand Ambassador
******9333[email protected]
Christian Coly
Accounts Receivable And Vr Strategic Partnerships
*******7748[email protected]
Isabel Tewes
Developer Strategy
******3400[email protected]
James Hillery
Software Engineer
******2410[email protected]
Anita Mhaskar
Product Manager
******1254[email protected]
Ken Langlinais
Recruiting Manager, Oculus Operations
******2070[email protected]
Soh Tanaka
Product Designer
******1949[email protected]
Mark Lucovsky
General Manager Operating Systems
******4238[email protected]
Erica Hornbeck
Project Manager
******6100[email protected]
Tres Morgan
Head Of Marketing Experience And Operations
*******2643[email protected]
Jeremy Clover
Analytics
******4863[email protected]
Nicholas Wallen
Product Designer
******1403[email protected]
Evan Pollard
Mechanical Engineer
******7250[email protected]
Jack Lin
Software Engineer At Oculus Vr
******4926[email protected]
Robbin Ingvarsson
Creative Director
******1214[email protected]
Shoou-i Yu
Research Scientist
******3551[email protected]
Steve Gorton
Technical Program
******8765[email protected]
Shangxuan Wu
Computer Vision Engineer At Oculus Research Pittsburgh
*******7098[email protected]
Cesare Parise
Research Scientist
******7226[email protected]
Giovanni Nakpil
Art Director
*******8259[email protected]
Leon Liu
Software Engineer
******0442[email protected]
Rick Hartline
Mpk Site Lead
******7345[email protected]
Allison Berliner
Platform Marketing
******6154[email protected]
Jennifer Hall
General Counsel
******3266[email protected]
Ahmed Amin
Engineering Manager, Accounts Receivable And Vr Enterprise
*******5229[email protected]
Arthur Chen
Technical Recruiter
*******7714[email protected]
Ethan Chen
Software Engineer
******6424[email protected]
Ben Tankersley
Firmware Engineer
******1379[email protected]
Robert Koenig
Mechanical Engineer Research
******0202[email protected]
Cyndi Buchanan
Launch Pad Attendee
******4076[email protected]
Eric Sandoval
Brand Ambassador
******8672[email protected]
James Warren
Technical Artist
******0302[email protected]
Yang Lou
Research Scientist
*******9318[email protected]
Judy Strebeck
Administrative
******0696[email protected]
Mark Sullivan
Technical Lead, 3d Sensing
*******7631[email protected]
Kahyun Kim
User Experience Researcher
******5240[email protected]
Deepak Ranganathan
Software Engineer
******0503[email protected]
Tingfang Du
Computer Vision Engineer
******1594[email protected]
Szu-kai Hsu
Software Engineer, Infrastructure
******8347[email protected]
Geisell Jayne
Technical Recruiter At Oculus
******4184[email protected]
Gareth Jensen
3d Artist
******5233[email protected]
Peter Dodds
Acoustic Research Engineer
******0614[email protected]
Mike Hines
Technical Art Lead
*******6068[email protected]
Edward Dinola
Developer Relations Engineer
******9467[email protected]
Peter Ruibal
Software Engineer
******5721[email protected]
Mari Kyle
Content Launch Manager
******5655[email protected]
Martin Tall
Tech
******1922[email protected]
Dana Martin
National Business Development Manager
******6132[email protected]
Stephen Hess
Model Maker
*******5883[email protected]
Ryan Ebanks
Product Manager
******7667[email protected]
Andrew Welch
Software Engineer
******3937[email protected]
Yasmin Vazquez
Sales Operations Specialist
******7178[email protected]
Joshua Gartner
Product Specialist
******1047[email protected]
Adielyn Mendoza
Technical Recruiting, Accounts Receivable And Vr
*******2454[email protected]
Amber Wendler
Business Manager
*******6251[email protected]
Max Pengilly
Demo
******4348[email protected]
Abhimanyu Muchhal
Product Manager
*******6286[email protected]
Andrew Jo
Software Engineer
******1811[email protected]
Justin Teller
Engineering Manager
*******2998[email protected]
Derek Pincus
Packaging Engineer Lead
******3400[email protected]
John Volk
Strategic Sourcing Manager
******5648[email protected]
Kristen Romano
Executive Assistant
******7983[email protected]
Steven Lansel
Software Engineering Manager
******9884[email protected]
Erik Shipton
Research Scientist
*******2949[email protected]
Marc Ashman
Software Engineer At Facebook And Oculus
******8901[email protected]
William Hall
Developer Strategy
*******3116[email protected]
Chris Chen
Industrial Designer
******1862[email protected]
Alisson Teixeira
Engineering Manager
******9075[email protected]
Elliot Blanford
Process Engineer
******1681[email protected]
Caesar Filori
Technical Program
*******3048[email protected]
Matt Chung
Technical Sourcer
******7717[email protected]
Kunpeng Liu
Software Engineer
******4829[email protected]
Terris Poole
Product Designer
******0368[email protected]
David Hintze
Assistant Facilities Manager
******8238[email protected]
Chris Uliana
Qa
******2069[email protected]
Theresa Manteiga
Market Insights
******2654[email protected]
Rade Stojsavljevic
Head Of Content Strategy
******8280[email protected]
John Walczak
Labview Developer
******1700[email protected]
Malcolm Wells
Associate General Counsel
******7706[email protected]
Amish Babu
Head Of Electrical Engineering
*******5375[email protected]
Tyler Barth
Vr Engineer
******1269[email protected]
Lindsay Young
Product Manager
*******1866[email protected]
David Rendleman
Software Engineer, Machine Learning
******2000[email protected]
Joanna Naughten
Npi Operations Program Manager
*******9292[email protected]
Dawei Wang
Research Engineer
******9333[email protected]
Brendan Condit
Technical Artist
******0811[email protected]
Chris Jurney
Accounts Receivable And Vr Head Of Developer Strategy
******7871[email protected]
Andriy Pletenetskyy
Mechanical Engineering Manager
*******0617[email protected]
Brandon Boone
Head Of Consumer Communications
******6453[email protected]
Johan Bruins
Mechanical Engineering Technician
******9333[email protected]
Michael Henderson
Technical Recruiter
******0249[email protected]
Chris Pruett
Director Of Content Ecosystem
*******1082[email protected]
David Linsalata
Product
******4705[email protected]
Scott Dallmeyer
Industrial Design Manager
******8146[email protected]
Emily Bleier
Project Manager
******6100[email protected]

Email Formats

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Technology Stack

Technology

Gupy
Gupy

Gupy technology used by Oculus Inc.

Zingfit
Zingfit

Zingfit technology used by Oculus Inc.

WordPress.org
WordPress.org

WordPress.org technology used by Oculus Inc.

reCAPTCHA
reCAPTCHA

reCAPTCHA technology used by Oculus Inc.

Frequently Asked Questions

What is the address of Oculus Inc.'s headquarters?

Oculus Inc. is headquartered at 1 S Memorial Dr Ste 1500, St.

How can I contact Oculus Inc. by phone?

You can reach Oculus Inc. by calling their customer support number at (314) 367-6100.

What is the official website for Oculus Inc.?

You can visit Oculus Inc.'s official website at www.oculusinc.com.

How much revenue does Oculus Inc. generate?

Oculus Inc. reports an annual revenue of approximately $21.7 Million.

What is the SIC code for Oculus Inc.?

The Standard Industrial Classification (SIC) code for Oculus Inc. is 73,738.

What is the NAICS code for Oculus Inc.?

Oculus Inc. falls under the NAICS code 54,541.

How many people work at Oculus Inc.?

Oculus Inc. has a workforce of about 293 employees.

Which industry is Oculus Inc. part of?

Oculus Inc. operates in the Architecture, Engineering & Design, Construction industry.

Which technologies are used by Oculus Inc.?

Oculus Inc. utilizes technologies like Gupy, Zingfit, WordPress.org, reCAPTCHA.

Who is the Chief Executive Officer (CEO) of Oculus Inc.?

The CEO of Oculus Inc. is Tom Weatherby.

How can I get in touch with Oculus Inc.?

To contact Oculus Inc., call (314) 367-6100 or visit their website at www.oculusinc.com

Is Oculus Inc. a publicly traded company?

No, Oculus Inc. is a private company.

How much total funding has Oculus Inc. secured so far?

To date, Oculus Inc. has raised <$5M across 2 funding round(s).

Who are the main competitors of Oculus Inc.?

Key competitors of Oculus Inc. include Metropolitan Properties, BWBR, IKM, The Lawrence Group

Which companies has Oculus Inc. acquired?

Acquisitions by Oculus Inc. include Staicoff Design .

Where can I find Oculus Inc. on social media?

You can follow Oculus Inc. on Linkedin, Twitter, Facebook to stay updated with their latest news and services.

When did Oculus Inc. complete its most recent funding round?

Oculus Inc. latest funding round closed on Jan 20, 2021 with the amount of <$5 Million

Who are the investors in Oculus Inc.?

Oculus Inc. is backed by 2 investors : PPP and PPP.

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