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Infinity Ward

Travel, Recreation, and Leisure

Founded: 2002
Headquarters: 3100 Ocean Park Blvd ,Santa Monica,CA,United States
Overview
Location
3100 Ocean Park Blvd ,Santa Monica,CA,United States
Headquarter
3100 Ocean Park Blvd ,Santa Monica,CA,United States
Contact Number
Not Available
No of Employees
250 - 1000
Industry
Travel, Recreation, and Leisure
Contact Email
Not Available
Company Type
Not Available
Founded
2002
CEO
Not Available
Codes
Not Available
Annual Revenue
> $1B
Total Funding
Not Available
Recent Funding Amount
Not Available
No of Funding Rounds
0
Social Handles

Company Overview

Infinity Ward is a video game development company located in the United States. It was founded in 2002 by a team of former developers from 2015 Games. Infinity Ward is best known for creating the Call of Duty franchise, one of the most popular first-person shooter game series in the world. The company has won numerous awards for their groundbreaking innovations in gaming technology and has a reputation for producing high-quality titles with exceptional graphics, sound design, and intense gameplay. With a focus on inspiring and challenging gamers around the globe, Infinity Ward has become one of the top video game development companies in the world.

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Top C-suite Members of Company

Connect with key decision-makers at Infinity Ward. View contact details of C-suite executives and leadership team.

NameTitleContact

Employees Contact

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NamePositionPhoneEmailProfile
Simon Cournoyer
Technical Director
******0072[email protected]
Taylor Kurosaki
Narrative
******1310[email protected]
Daryl Tancinco
Environment Artist
******9007[email protected]
Matthew Schiltz
Qa
*******1849[email protected]
Nick Frame
User Experience Designer
******8624[email protected]
Matthew Stine
Expert Software Engineer
*******8897[email protected]
Joshua Dunnam
Senior Environment Artist
*******4411[email protected]
Erik Fräki
Motion Graphics And User Interface Artist
******0558[email protected]
David Hodge
Food Delivery Driver
******8046[email protected]
Megan Vokal
Game Designer
******1063[email protected]
Matt Mason
Senior Game Designer And Scripter
******0822[email protected]
Alberto Guerra
Principal Software Engineer - Animation
******0072[email protected]
Jeremy Nicholson
Qa Tester
*******0722[email protected]
Andrew Prince
Senior Lighting Artist
******2846[email protected]
Brian Baker
Quality Assurance Tester
*******7469[email protected]
Geoffrey Smith
Multiplayer Design Director
*******7744[email protected]
John Dunford
Texture Artist
******9333[email protected]
Adrian De Torres
Quality Assurance Tester
*******0547[email protected]
Jun Chang
Senior Animator
******9979[email protected]
Tony Scuria
Animator
******9581[email protected]
Caleb Thies
Production Coordinator
******8026[email protected]
Brian Baker
Level Designer
*******7469[email protected]
Joe Cecot
Lead Multiplayer Designer
******9333[email protected]
Dana Delalla
Senior Character Artist
******4256[email protected]
Riccard Linde
Tech. Vis. Art + External Dev.
******2919[email protected]
John Mundy
Senior Game Designer
******1167[email protected]
Matthew Mullen
Qa Tester Ii
******4541[email protected]
Trevor Scales
Ceo
******0072[email protected]
Rick Alvarez
Associate Producer
*******4568[email protected]
Dom Mccarthy
Producer
*******1148[email protected]
Li Kuo
Senior Writer
******9197[email protected]
Yenal Kal
Expert Engineer
******1711[email protected]
Marko Vukovic
Senior Lighting Artist
******0354[email protected]
Keith Doran
Qa Tester
*******5264[email protected]
Aaron Skillman
Senior Environment Artist
*******8175[email protected]
Adam Smith
Integration Technician
******2303[email protected]
Hunter Adams
Qa Lead
*******9100[email protected]
David Natale
Lead Dialogue Recordist And Editor
*******8033[email protected]
Thomas Szakolczay
Lead Concept Artist
******7182[email protected]
Alberto Herrera
Associate Environment Artist
*******9276[email protected]
Chris Egert
Senior Sound Designer And Composer
*******9083[email protected]
Andrew Edwards
Senior User Interface Designer
******1472[email protected]
Benjamin Liu
Lead Single Player Vfx Lead
*******8435[email protected]
Dustin Kimmich
Animator
******0030[email protected]
Byeong Park
Lead Technical Animator
******0738[email protected]
Matthew Dunn
Assistant Production Editor
*******2800[email protected]
Dave Blizard
Lighting Director
******9333[email protected]
Dylan Farber
Senior Qa Analyst
******9509[email protected]
Rulon Raymond
Principal Engineer
*******2357[email protected]
Noah Kagan
Senior Core Systems Engineer
*******6372[email protected]
Mike Madden
Senior Level Designer
*******0420[email protected]
Kyle Mckisic
Technical Art Director
******9861[email protected]
Alex Chapman
Ux Designer
******6925[email protected]
Justin Lepine
Game Designer
******7045[email protected]
Ron Del Rosario
Senior Environment, Terrain, Prop And Periphery Artist
*******6640[email protected]
Garrett Mckay
User Interface Scripter
******9333[email protected]
Dana Mackenzie
Ui Artist Call Duty: Infinite Warfare
*******3031[email protected]
Lucy Andonian
Human Resources Manager
******0753[email protected]
Ali Jalal
Environment Artist
*******2273[email protected]
Alexander Norris
Game Designer
******3754[email protected]
Eric Goldin
Associate Game Designer: Multiplayer
******8680[email protected]
Felipe Gomez-frittelli
Graphics Engineer
*******0747[email protected]
Tj Stamm
Senior Designer - Mp
*******3036[email protected]
Evan Baltimore
Developer Support Technician
******6873[email protected]
Felipe Gomez-frittelli
Graphics Engineer
*******0747[email protected]
Joey Hudson
Game Tester
******6134[email protected]
Chris Staples
Associate Sound Designer
******1303[email protected]
Christopher Parise
Project
******5475[email protected]
Manu Marín
Senior Software Engineer
******5014[email protected]
Vincent Potok
Animator
*******4341[email protected]
Athena Abdo
Associate User Interface Designer
*******8108[email protected]
Justice Sommer
Senior Qa Engineer
******1138[email protected]
Darren Horrocks
Art Lead
******1559[email protected]
Zied Rieke
Gameplay Director
******0072[email protected]
Matteo Canale
It
******9543[email protected]
Pedro Flores
Principal Of Photography Lead
******8420[email protected]
Eric Su
Senior Game Designer And Multiplayer Scripter
******6755[email protected]
Jason Batchkoff
Tools Engineer
******0532[email protected]
Travis Ramon
Associate Producer
******7539[email protected]
Daniel Nelson
Cto
*******6875[email protected]
Sergio Gil
Environment Artist
******9840[email protected]
Dante Finn
Environment Artist
******0114[email protected]
Jace Stark
Game Designer
******8301[email protected]
Paul Haile
Production
******6406[email protected]
Brittany Maxey
Designer
*******4340[email protected]
Dino Verano
Senior Producer
******8964[email protected]
Ammie Puckett
Script Supervisor
*******9100[email protected]
John Webb
Lead Ai Engineer
******9333[email protected]
Michael Velasquez
Senior Weapon Artist
******2888[email protected]
Jolyon Myers
Senior Level Designer
*******2066[email protected]
Jason Barajas
Environment Art Director
*******2487[email protected]
Mitch Sanborn
Technical Director Of Online Programming
*******0364[email protected]
Aleka Mcadams
Senior Engineer
*******2333[email protected]
Nakia Harris
Game Audio
******1487[email protected]
Doug Prior
Senior Technical Sound Designer
******9333[email protected]
Yang Li
Game Engineer
*******9816[email protected]
Jacob Minkoff
Design Director
******7446[email protected]
Ben Kutcher
Gameplay Engineering Director
******4911[email protected]
Peter Chen
Lead Weapons Artist
******0716[email protected]
Steven Burrichter
Visual Effects Artist
*******4211[email protected]

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Frequently Asked Questions

Where is Infinity Ward headquarters?

Infinity Ward headquarters is in 3100 Ocean Park Blvd ,Santa Monica,CA,United States.

How many employees does Infinity Ward have?

Infinity Ward has 250 - 1000 employees.

When was Infinity Ward founded?

Infinity Ward was founded in 2002.

What sector does Infinity Ward operate in?

Infinity Ward is in Travel, Recreation, and Leisure sector.

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