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Bungie

Multimedia, Games and Graphics Software

Founded: 1991
Headquarters: 550 106th Ave NE Ste 207, Bellevue, Washington, 98004, United States
Overview
Location
Washington, United States
Headquarter
550 106th Ave NE Ste 207, Bellevue, Washington, 98004, United States
Contact Number
(425) 440-6800
No of Employees
1,763 Employees
Industry
Multimedia, Games and Graphics Software
Contact Email
Company Type
Private Company
Founded
1991
CEO
James Dixon
Codes
SIC Code 73,737 | NAICS Code 51,516
Annual Revenue
$567.9 Million
Total Funding
Not Available
Recent Funding Amount
Not Available
No of Funding Rounds
0
Social Handles

Company Overview

Founded in 1991, Bungie is a video game developer, distributor, and publisher of video games such as the Halo franchise, the Marathon trilogy, Myth, and Destiny. They are located in Bellevue, Washington.

Employees by Level

C-Level

17

Director

73

Manager

118

Non-Manager

514

Top Contacts

873

Top C-suite Members of Company

Connect with key decision-makers at Bungie. View contact details of C-suite executives and leadership team.

NameTitleContact
James DixonChief Executive Officerj****[email protected]
Eric OsborneChief Marketing Officere****[email protected]
Patrick O'KelleyChief Operating Officerp****[email protected]
Erick FrancoChief Operating Officere****[email protected]
Daniel CmChief Operating Officerd****[email protected]
Poria TorkanChief of Staffp****[email protected]
Ondraus JenkinsChief Legal Officero****[email protected]
Jonny EbbertChief Creative Officerj****[email protected]
Julia NardinMarathon Narrative Directorj****[email protected]
Ondraus JenkinsChief Legal Officero****[email protected]
Patrick O'KelleyChief Operating Officerp****[email protected]
Randy RamelbDirector, Product Management (Incubation & Cor****[email protected]
Erick FrancoChief Operating Officere****[email protected]
Joshua BarendsTechnical Animatorj****[email protected]

Employees Contact

Are you Seeking to connect with decision-makers? Acquire their contact info, including emails and phone numbers, from credible sources like LinkedIn or trusted websites.

NamePositionPhoneEmailProfile
Jake Kurzer
Engineering Lead
*******8596[email protected]
Mike Profeta
Senior Designer
*******9688[email protected]
Alison Slavin
Senior Producer
******0686[email protected]
Caroline Colón
User Researcher For Game Engine R&d
******9942[email protected]
Alexander Washburn
Engineer
******6792[email protected]
Jason Harris
Senior Narrative Lead
******9333[email protected]
Stephen Stana
Test Engineer
*******1222[email protected]
Jillian Scharr
Writer
******1419[email protected]
Matt Sammons
Lead Designer
******0794[email protected]
Josh Poley
Engineer
******6850[email protected]
Nicole Van Dawark
Principal Producer, Publishing
******6363[email protected]
Michael Kreuch
Analyst
******8245[email protected]
Carrie Gouskos
Principal Producer
******9857[email protected]
Julia Nardin
Narrative Lead
******5491[email protected]
Timothey Adam
Software Engineer
******8080[email protected]
Christopher Barrett
Game Director
******6325[email protected]
Chris Proctor
Staff Designer
******4188[email protected]
Dennis Fye
Senior Media Production And Operations Manager
*******3868[email protected]
Uriah Belletto
Quality Assurance
*******2401[email protected]
Sam Rucks
Environment Artist
******0594[email protected]
Benjamin Heider
Embedded Tester
******0294[email protected]
Michel Lowrance
Associate Production Engineer
******5012[email protected]
Michael Quinonez
Product Support Technician
******6747[email protected]
Michael Quinonez
Product Support Technician
******9333[email protected]
Kory Kruckenberg
Senior Music Editor And Mixer
******1436[email protected]
Andrew Hopps
Environment Artist
******8564[email protected]
Chris Savoie
Lead Engine Engineer
*******7706[email protected]
Mike Hoffman
Animation Lead
*******7680[email protected]
James Connolly
Tools Bvt Tester
******3386[email protected]
Nick Heikkila
Production Engineering
******0178[email protected]
Andrew Brinkworth
Senior Technical Designer In Animation
*******7217[email protected]
Emily Pattyn
Senior Recruiter
******3073[email protected]
Alexander May
Environment Artist
*******4002[email protected]
Zach Bogatz
Raids Design Tester
*******0428[email protected]
Jonathan Alexander
Cinematic Animator
*******3255[email protected]
Evan Nikolich
Creative Director
******5272[email protected]
Elena Siegman
Producer Gameplay
******0099[email protected]
Sean Glynn
Tools Bvt
******9736[email protected]
Jeroen Maton
Environment Artist
*******6946[email protected]
Matthew Finnigan
Systems Engineer
******3528[email protected]
Ben Litowitz
Engineer
*******0113[email protected]
Marcus Schubert
Incident Management Lead
******1098[email protected]
Jami Lukins
Design Lead
******5599[email protected]
Katie Golden
Producer Destiny 2
*******1701[email protected]
Michael Thompson
Software Engineer
******6185[email protected]
Lorraine Mclees
Art Lead, Consumer Products
******6591[email protected]
Kevin Neilson
Technical Audio Designer
******6890[email protected]
Scott Taylor
Incubation Project Lead
******3000[email protected]
Lee Hinds
Hard Surface Artist
*******0275[email protected]
Jeremy Fones
Character Animator
******1132[email protected]
Brian Resnik
Sdet
******1449[email protected]
Mick Buckmiller
Art
******8463[email protected]
Christine Thompson
Narrative
*******5616[email protected]
Evan Nimmer
Test Engineer
******8176[email protected]
Dan Gniady
Gameplay Designer
******9032[email protected]
Crystal Spencer
Senior Recruiting Coordinator
*******8241[email protected]
Paxson Helgesen
Sound Designer
*******2500[email protected]
Drew Solomon
Lead Emulation Ninja
*******9937[email protected]
Adam Pino
Programmer
*******8982[email protected]
Julia Nardin
Narrative Lead
******5491[email protected]
Ian Mcintosh
Senior Character Artist
******6992[email protected]
Gregory Peng
Sandbox Designer
******0460[email protected]
Jason Minard
Senior Engineer And Devops Lead
******4943[email protected]
Jesse Hall
Hard Surface 3d Artist At Bungie
******0425[email protected]
Oland Pelton
Engine Tools Engineer
******8488[email protected]
Todd Juno
Senior Environment Artist
*******6860[email protected]
Aaron Kornblum
General Counsel
*******6083[email protected]
Danny Hollefreund
Performance And Cinematics Test Lead
*******5501[email protected]
Zach Russell
Director Of Special Projects
******3037[email protected]
Brad Fawcett
Senior Engineer
******6235[email protected]
Jeffrey Wade
Production Engineer
******3988[email protected]
Stephen Glauser
Test Engineer
*******5710[email protected]
John Favaro
Investment Systems Designer
*******5859[email protected]
Kiera Schroeder
Game Tester
*******0470[email protected]
Brent Low
Principal Producer
*******4108[email protected]
Blake Frank
Test Engineer
******6503[email protected]
Chris Manprin
Senior Game Designer
*******1848[email protected]
Remzey Sharif
Contract Live Tester
*******4551[email protected]
Matthew Kauffman
Global Account Manager
******4000[email protected]
Drew Tucker
Player Support Specialist
*******7471[email protected]
Albert Lam
Software Engineer In Test
******6236[email protected]
Adam Higley
Software Engineer
******1853[email protected]
Matthew Breindel
Engineering Architect
******4211[email protected]
Kari Abramson
Media Av Technician
*******3945[email protected]
Ilanders Paxton
Contract Generalist Tester
******0108[email protected]
Vanessa Vanasin
Director Of Global Public Relations
*******9242[email protected]
Charlie Gough
Disembodied Soul
*******7167[email protected]
Baldur Tangvald
Senior Designer - Rewards And Quests
*******5526[email protected]
John Hamilton
Director Of Operations
******0173[email protected]
Mark Flieg
Senior Artist
******5211[email protected]
Jaremy Rich
Live Business
******4333[email protected]
Joe Sifferman
Senior Designer
******3522[email protected]
Keith Reicher
Senior Cinematic Artist
******5911[email protected]
Kris Hall
Service Operations Specialist: Bnoc
*******8548[email protected]
Chaz Pizani
Associate Producer
*******4087[email protected]
Josh Markham
Art Lead
*******3667[email protected]
Luke Szarmach
Quality Assurance Analyst
******0139[email protected]
Eric Cassels
Senior Artist
******1240[email protected]
Julie Keele
Senior Data Platform Engineer And Manager Data Platforms
******3404[email protected]
Shawna Williams
Test Engineer
*******5141[email protected]

Email Formats

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Technology Stack

Technology

Facebook Web Custom Audiences
Facebook Web Custom Audiences

Facebook Web Custom Audiences technology used by Bungie

Facebook Pixel
Facebook Pixel

Facebook Pixel technology used by Bungie

DocuSign
DocuSign

DocuSign technology used by Bungie

WordPress.org
WordPress.org

WordPress.org technology used by Bungie

Frequently Asked Questions

What is the address of Bungie's headquarters?

Bungie is headquartered at 550 106th Ave NE Ste 207, Bellevue, Washington, 98004, United States.

How can I contact Bungie by phone?

You can reach Bungie by calling their customer support number at (425) 440-6800.

What is the official website for Bungie?

You can visit Bungie's official website at www.bungie.net.

How much revenue does Bungie generate?

Bungie reports an annual revenue of approximately $567.9 Million.

What is the SIC code for Bungie?

The Standard Industrial Classification (SIC) code for Bungie is 73,737.

What is the NAICS code for Bungie?

Bungie falls under the NAICS code 51,516.

How many people work at Bungie?

Bungie has a workforce of about 1,763 employees.

Which industry is Bungie part of?

Bungie operates in the Multimedia, Games and Graphics Software, Software Development & Design, Software industry.

Which technologies are used by Bungie?

Bungie utilizes technologies like Facebook Web Custom Audiences, Facebook Pixel, DocuSign, WordPress.org.

Who is the Chief Executive Officer (CEO) of Bungie?

The CEO of Bungie is James Dixon.

How can I get in touch with Bungie?

To contact Bungie, call (425) 440-6800 or visit their website at www.bungie.net

Is Bungie a publicly traded company?

No, Bungie is a private company.

Who are the main competitors of Bungie?

Key competitors of Bungie include Rockstar Games, Valve Corporation, AKQA, Gearbox Software

Which companies has Bungie acquired?

Acquisitions by Bungie include MDLinx, Alamo Drafthouse Cinema, Sony Interactive Entertainment, Sony Interactive Entertainment .

Where can I find Bungie on social media?

You can follow Bungie on Linkedin, Twitter, Facebook to stay updated with their latest news and services.

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